Symbol of Fury – play boost cost increased to 2 mana If any case, we are ready to act with more changes as soon as we need to! Card Changes – Rage It was a complex and delicate task to deal with and we hope we did well with our limited resources. Also, we tried to not completely shut down existing decks, for now. Third, fix some cards and card combinations that were too powerful and were turning games around too easily, such as Malvina, Houndmaster plus Wilderness Guardian. Second, make sure this doesn’t lead to an aggressive deck becoming unstoppable. First, reduce the power level of some removal spells so that more creatures are played. Games without battles are simply not fun. This is a problem in itself, and with a game where the combat mechanics shine the most, even more so. This was all good, until there was so much removal in the game that it became possible to kill everything your opponent throws at you. Most of the game’s removal is costed lower than the creatures it can deal with to give control decks a chance to catch up. Removal spells are spells that can “remove” creatures from the field.
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